The Xbox Series S has been a major accomplishment for Microsoft throughout recent years, however, a few designers have obviously been disappointed with its specialised constraints.

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Video Games Chronicle, Bossa Studios VFX, Ian Maclure has Tweeted "an albatross around the neck of production." He added other developers are troubled as well because of the pre-requisites on both Xbox Series X and Xbox Series S.

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"It might sound broken, but the reason you are hearing it a lot right now is because MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped," Bossa wrote on Twitter.

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Maclure apparently made these comments on Twitter to video game journalist Jeff Gerstmann, though Maclure's Tweets have since been made private.

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Bossa Studios is the team behind I am Fish, a game that released on several systems, including Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC.

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It would seem that supporting systems like PlayStation 4 and Xbox One would be a much bigger headache for developers than Xbox Series S, but support for those consoles will likely dwindle in the near future.

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Given how successful the Xbox Series S has been, it's unlikely Microsoft will change its requirements.

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The reality is that the console is a relatively inexpensive gateway to the Xbox ecosystem, and to next-gen exclusives like Gotham Knights.

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While the current console generation started two years ago, the Xbox Series X and PlayStation 5 remain very difficult to come by at MSRP.

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The Xbox Series S has been a great alternative for those that can't find or afford the other consoles, but there is a trade-off in power.

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Whether that truly is holding back some developers remains to be seen, but if it is the case, we'll likely hear from more teams over the coming years!

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